CGMIP2014

The International Conference on Computer Graphics, Multimedia and Image Processing (CGMIP2014)

Kuala Lumpur

Submissions:
Oct 17, 2014

http://sdiwc.net/conferences/2014/cgmip2014/

The proposed conference with the theme “ Computer Graphics, Multimedia and Image Processing (CGMIP2014) that will be held in Asia Pacific University of Technology and Innovation (APU), Kuala Lumpur, Malaysia on November 17-19, 2014 as part of The Third World Congress on Computing and Information Technology (WCIT) aims to enable researchers build connections between different digital applications. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.
The conference welcomes papers on the following (but not limited to) research topics:

 3D imaging
 Case studies
 Case studies and emerging technologies
 Classification and clustering techniques
 Color and texture
 Compression methods
 Computational geometry
 Computer animation
 Computer art and entertainment (including games)
 Curves and meshes
 e-Learning applications and computer graphics
 Emerging display technologies
 Emerging technologies
 Face recognition, face detection, and gesture recognition
 Fractal geometry and applications
 Graph theory in image processing and vision
 Graphics algorithms and applications
 Haptic devices and techniques
 Human-computer interfaces
 Illumination and reflection techniques
 Image compression, coding, and encryption
 Image data structures for computer graphics
 Image feature extraction
 Image generation, acquisition, and processing
 Image geometry and multi-view geometry
 Image-based modeling and algorithms
 Immersive virtual reality
 Integration of virtual reality and multimedia
 Interactive digital media
 Interactive techniques
 Knowledge-based recognition
 Learning and assessment based on virtual reality approaches
 Machine architectures/engines for graphics and VR
 Machine learning technologies for vision
 Modeling of natural scenes and phenomena
 Modeling techniques
 Multimedia Systems and Applications
 Multimodal display systems
 Object recognition
 Real-time collision detection algorithms
 Real-time rendering for VR
 Rendering methods
 Shadows, translucency and visibility
 Signal and speech processing
 Simulation and virtual reality
 Software tools for computer graphics
 Software tools for virtual reality
 Sound rendering technologies
 Surface modeling
 Virtual and augmented reality
 Virtual environments
 Virtual humans and artificial life
 Virtual laboratories
 Virtual reality and emerging applications
 Virtual reality software tools and languages
 Virtual reality techniques for behavioral and cognitive assessment
 Virtual reality, visualization, and education
 Visual computing and graphics
 Visualization
 Web 3D and applications

All the registered papers will be included in SDIWC Digital Library, and in the proceedings of the conference.

All Papers submitted will be reviewed by a minimum of two reviewers. The published proceedings will be indexed in ResearchBib, in addition, they will be reviewed for possible inclusion within the INSPEC, EI, DBLP, Microsoft Academic Research, ResearchGate, and Google Scholar Databases. In addition, BEST registered papers will be published in one of the following special issues provided that the author do major improvements and extension within the time frame that will be set by the conference and his/her paper is approved by the chief editor:
Paper Submission: http://sdiwc.net/conferences/2014/cgmip2014/paper-submission/
Registration: http://sdiwc.net/conferences/2014/cgmip2014/registration/

Important Dates

Submission Deadline : Oct. 17, 2014
Notification of Acceptance : Nov. 01, 2014 or 4 weeks from the submission date
Camera Ready Submission : Nov. 07, 2014
Registration Date : Nov. 07, 2014
Conference Dates : November 17-19, 2014

Some Tags: 3D imaging, applications, human computer, animation, Computing, Learning Technologies, google, geometry, computer, Reflection

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